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Minecraft has been updated to version 1.9. It is called the combat update because it includes all kinds of stuff related to combat and PvP in Minecraft. We will of course try to upload Minecraft hacks and hacked clients for version 1.9 as soon as possible.
Here is the short Minecraft 1.9 changelog:
- Added shields
- Attacking now has a “cool-down” delay, making it more important to time your attacks
- You can now hold items in both hands (default quick key to swap items is ‘F’)
- Swords have a special sweep attack
- Axes have a special crushing blow attack
- Added the elytra
- New mob: Shulker
- Expanded The End
- Added Chorus plants
- New Purpur blocks
- New End Rod block
- Added dragon head block
- Ender Dragon can be resummoned
- Added beetroot and beetroot soup (from MC:PE)
- Added grass path block
- Added igloos
- Armor protection values have been lowered
- Added tipped arrows
- Added spectral arrows
- Added Frost Walker enchantment and frosted ice block
- Added a whole bunch of new sound effects
- Added sound effect subtitles
- Brewing Stand now requires Blaze Powder to activate
- Added skeleton riders
- We believe we’ve fixed MC-10 and a whole bunch of other issues
- Removed Herobrine
Minecraft 1.9 hacks will be comming soon!
Full changelog
1.9 Changelog:
General
- Added & changed some minor things
- Added a “Realms Notifications” toggle in the options menu
- “Voice/Speech” sound category in music & sound options, useful for map makers
- Removed Twitch Broadcasting
- Removed the option to disable alternate block models
- Removed the Super Secret Settings
- Optimised particles (now render twice as far), mob AI, path finding, block ticking, the network protocol, memory usage in online play, chunk generation/loading/sending/rendering
- Subtitles
- Have left/right arrows next to them if the source is off-screen
- Can be toggled in the “Music & Sounds” options
- Loot tables
- Most loot is now data-driven: loot Chests, fishing and most mobs
- Loot can be calculated differently based on predicates such as achievements
- Functions to apply to items, such as supplying a data value, enchantments or NBT data
- Minor loot rebalancing in a lot of areas
- Custom loot tables can be supplied with maps and applied to individual blocks and mobs
- Block Models
- Different models can now be specified for
- Durability values and item states: Compass, Clocks; Bows have property states for pulling, how far it’s been pulled, Fishing Rods differentiate between cast and not cast
- Offhand
- Head slot – Easter eggs: Fence Gates, End Rods, Raw Fish, Leads, Bones, Feathers
- Models can now be put together based on BlockState attributes
- For example, Fences use one part for the middle and one part for each side, resulting in only 5 models required
- The vanilla set of block models was reduced by hundreds of models
- Better rotation & translation handling
- JSON is now strict, comments and quoteless identifiers are not allowed
display
tag defaults have changed, see assets/minecraft/models/block/block.json for offsetsparent
andelements
tags can coexist now
- Different models can now be specified for
- Resource pack versioning
- Set: “pack_format”: 2 in
pack.mcmeta
to update - Old resource packs require user acknowledgement to enable
- Set: “pack_format”: 2 in
- Debug Menu
- The F3 screen now shows “outside world”/”waiting for chunk” if no chunk is at the current location
- F3+N now attempts to toggle between Creative and Spectator mode
- alt+F3 and shift+F3 functions are now labelled in the debug screen
- F3+Q now brings up a list of F3 keybindings in the chat
- Most keybindings print to chat when toggled
- The version number now includes the version type – Also applies to main screen
- Redesigned world select screen
- Icons are generated automatically, can be reset on the edit screen
- Worlds now save and display the version they were last opened with, warning users when opening older worlds in snapshots
- Worlds can be joined by pressing the play icon on top of their world icon
- Splashes
- New
- “More Digital!”
- “doot doot”
- “Falling with style!”
- “There’s no stopping the Trollmaso”
- “Throw yourself at the ground and miss”
- Removed
- “SOPA means LOSER in Swedish!”
- Changed “0% sugar!” to “1% sugar!”
- New
- “The Void” superflat preset
- Void biome: no mob spawning, Night Vision sky
- 33×33 Stone spawn platform with one block of Cobblestone in the middle
- Fixed some bugs
- Fixed the default log4j2 configuration causing unnecessary loading time
- Fixed breaking the Bedrock below End Crystals causing performance drops and rapidly flickering light
- Fixed data being read from disk inefficiently
- Fixed a crash when opening Beacons with invalid status effects
- Fixed certain characters crashing the game when used in a server IP
- Fixed a crash: IndexOutOfBoundsException on Tesselating block in world
- Fixed a crash: java.lang.NullPointerException: Loading entity NBT
- Fixed map data not getting garbage collected
- Fixed the game crashing when leaving the default worldborder
- Fixed invalid languages in
options.txt
leading to a connection error - Fixed invalid Anvil data values causing crashes
- Fixed a big performance issue caused by mob AI/pathfinding
- Fixed Leaves not being culled in fast mode
- Fixed sounds looping/restarting when exiting screens
- Fixed the end music stopping every time the Ender Dragon goes out of view
- Fixed the level-up sound originating at a position in the world, not at the player’s position
- Fixed the death screen not appearing when dying while having a GUI open
- Fixed resizing the window while dead graying out the ‘Respawn’/’Exit to Menu’ buttons and several other screens
- Fixed the left arm covering a corner of held Maps when riding an entity and switching through camera views
- Fixed pressing the < key taking screenshots on certain keyboard layouts
- Fixed closing GUIs while holding the sneak key not starting sneaking again
- Fixed the .exe server GUI text box being empty
- Fixed locked world difficulty unlocking when opening to LAN
- Fixed Chinese, Japanese, Korean and probably other IME entered languages’ characters not working
- Fixed keys pressed while holding F3 still taking effect (F3+A, F3+T)
- Fixed being unable to assign keypad 5 key
- Fixed a missing colon after “Game Mode” on the “Open to LAN” screen
- Fixed the breath bar being moved with the armor bar when under the effect ofAbsorption
- Fixed confirming in the Beacon GUI while holding an item with the cursor making the item disappear temporarily
- Fixed Trapped Chests being listed under “Decoration Blocks” instead of “Redstone”
- Fixed clicking on non-existing link targets or deleted screenshots giving an error
- Fixed some text not being centered in Hindi
- Fixed the text on the mipmap level sliders being offset in traditional chinese
- Fixed some Enchantment text being too long
- Fixed chat rendering over the armor bar and behind the “Leave Bed” button
- Fixed the shift+F3 menu remaining on server disconnect
- Fixed leading zeroes being omitted on dyed Leather Armor colour
- Fixed recreating customized worlds being broken
- Fixed bad alignment when using wide unicode fonts
- Fixed “Air” in the superflat customization menu not being translatable
- Fixed some Potion names not being translatable properly
- Fixed some statistics introduced in 1.8 not being translatable
- Fixed the “Unable to locate Sign at (x, y, z)” debug message being left inside the client
- Fixed certain supported characters glitching out, clearing out lines of text
- Fixed the “ø” character having an extra pixel
- Fixed the unicode character “Small H with Stroke” (ħ) being one pixel too high
- Fixed error messages for invalid item or block names not being translatable
Gameplay
- Added & changed some minor things
- Transparent second skin layers now render properly
- Entities with custom names now display their nametag in their team’s color, if applicable
- Damage tooltips now read “When in main hand:”
- Damage tooltips now show absolute damage instead of damage increase
- Unified the orientation of many items in the inventory
- All items will now render in head armor slots
- Death messages now show up on the death screen
- All Ocelot & Dog deaths are now announced to their owners, not just named pets’
- Hardcore mode now turns players into Spectators after death
- Enchantments with max level 1, such as Infinity, no longer display their level on level 1
- Players now collide with other players and mobs again
- Player hitbox is now lower when sneaking
- Renaming items in Anvils no longer makes their future repair cost go up
- Sprinting no longer stops after a while
- Multiple boss bars can now be displayed at the same time
- An option to change the dominant hand on the player model
- Dual wielding
- Maps will now appear much smaller, unless held in the main hand with the other hand empty
- Only the main hand can be used for hitting things
- The offhand is not displayed in first person view when not holding something
- Hotkey to swap items between hands, default: F
- If the mainhand can’t use its item, the offhand will attempt to use its
- The offhand slot is displayed next to the hotbar, on the offhand side
- New Ender Dragon fight
- Inspired by the MC:CE Ender Dragon fight
- Iron Bar cages around some of the End Crystals
- The Ender Dragon breathes Dragon Breath particles on players and mobs
- The Ender Dragon shoots fireballs
- The Ender Dragon defends the Obsidian pillars more the further the fight progresses
- The Ender Dragon flies to and stops over the End Portal sometimes to defend it
- Death animation with explosion particles – the dragon flies back to the portals to die
- End Gateways
- One of 20 End Gateways will be spawned in a circle around the main End island
- Purple beam appears when generated
- Links to a second End Gateway on the outer End islands
- Death message: “<Player> was roasted in dragon breath”
- Respawnable Ender Dragon
- The Ender Dragon can be respawned by placing 4 player-made End Crystals around theEnd Exit Portal
- Respawned Ender Dragons drop less XP and no Dragon Eggs
- All existing End Crystals will blow up and new Obsidian pillars and End Crystals will be created
- The 4 End Crystal beams first point into the sky in the middle, then they point at each pillar as it reconstructs and points at the middle in the sky, then they all point at the sky again as the Ender Dragon appears and the 4 End Crystals explode and all the beams disappear
- Status effect HUD
- Displays status effect icons ordered by time left
- Positive effects are on the top row, negative effects on the bottom row
- Effects that are about to run out blink, faster when closer to running out
- Ambient effects have blue outline, effects with disabled particles are not shown
- Pick Block
- In Survival, Pick Block now works on items outside the hotbar as well
- In Creative, Pick Block will give you a new item instead of existing items with NBT
- ctrl+Pick Block no longer replaces items
- Existing items are moved into the inventory instead of being replaced
- Melee combat mechanic changes
- Attack strength mechanic: Attacks need to recharge, do less damage directly after another attack
- Attack indicator option in video settings to switch between icons next to the hotbar, under the crosshair or none at all
- Different cooldown for different weapons/items: Hoes are very fast, but not very powerful; Swords are relatively fast, but still very powerful; Axes are very powerful, but very slow
- Shield stunning: Shields can be temporarily disabled by hitting blocking shields with a fully charged Axe hit while sprinting
- Sweep attacks: Nearby mobs are knocked back and slightly damaged when attacking with Swords while not sprinting, creates a single explosion-like particle
- Rebalanced Armor to offer less protection especially against stronger attacks
- Critical hits are no longer applied when flying or sprinting
- Health regeneration is now faster if the player is well saturated
- Strength Potions now give +3/+6 damage increase instead of a percentage
- Weakness Potions now reduce 4 times as much
- Sharpness does less damage now
- Damage indicators
- More dark hearts are emitted the more damage you did
- Enchantments
- Treasure enchantments
- New type of enchantment, currently only Frost Walker and Mending
- Can only be obtained from loot Chests, fishing and trading, where they cost twice as much as other enchantments
- Mending
- When collecting XP, one of the items in the inventory enchanted with Mendingwill be repaired
- Can be applied to any item with durability
- Can be combined with Unbreaking
- Frost Walker
- Turns Water into Frosted Ice when walking up to and over it
- Can’t be combined with Depth Strider
- Will not frost Water if an entity is in that spot
- Lure no longer affects the chances of catching things
- Silk Touch can no longer be applied to Shears – Cobwebs now drop when mined by regular Shears
- Smite and Bane of Arthropods can now be put on Axes
- Treasure enchantments
- Brewing
- Now requires Blaze Powder to fuel brewing stands
- Mixed Potions‘ colors now blend
- Uncraftable Potion in the Creative menu
- Potion of Luck
- Improves fishing loot
- Currently unbrewable
- Bad Luck effect also exists
- Splash Water Bottles
- Brewed by brewing Gunpowder into Water Bottles
- Can be used to put out Fire
- Lingering Potions
- New type of throwable Potion that stays on the ground for a while, emitting particles
- Obtained by brewing Dragon Breath into a Splash Potion
- Shrinks in size over time and when applying effects
- Can affect multiple entities
- New icons for Health Boost and Absorption
- Removed some nonsensical brewing recipes
- Added and changed many, many sounds
- Hundreds of new sounds for just about everything: Witches, hitting things, using things, Brewing, rain, etc
- Mob spawning
- Mobs require air blocks to spawn again
- Pack spawning will make fewer attempts to spawn mobs, causing packs to be smaller and less likely to be spread out
Fixed some bugs
- Fixed Pick Block switching to blocks with NBT data instead of creating new items
- Fixed Pick Block moving blocks with NBT data out of the main inventory and removing their NBT
- Fixed Pick Block not fetching blocks in the main inventory in Survival
- Fixed Pick Block not giving enchanted items out of Item Frames
- Fixed Pick Block on Banners always giving Black Banners
- Fixed Pick Block used on glowing Redstone Ore not giving anything
- Fixed Pick Block used on the Dragon Egg not giving anything
- Fixed ctrl+Pick Block on Jukeboxes with Discs giving empty glitchy Jukeboxes
- Fixed ctrl+Pick Block overwriting held item even when other slots are available
- Fixed items of same id stacking in the Creative inventory regardless of data value or data tags
- Fixed Mob Heads and Pumpkins not being equipped using shift-click or Dispensers
- Fixed Brewing Stands‘ input slots not having normal stacking behavior
- Fixed 1-9 keys ignoring stacking restrictions
- Fixed Hoppers and Droppers being able to move stacked Buckets into Furnaces
- Fixed being able to obtain items with count 0
- Fixed online Spectators stopping other players from sleeping
- Fixed nights not getting skipped when the last non-sleeping player is set to Spectatormode
- Fixed unsuccessfully placing blocks in Creative still playing a block placement animation
- Fixed hunger going down,
stat.walkOneCm
increasing and footstep sounds looping when standing in close proximity to mobs/players - Fixed Fireworks pushed by Water or fired horizontally out of loaded chunks causing the client to hang
- Fixed rain displaying under the Bedrock right above the void
- Fixed being able to use Ender Pearls to get out of the world border
- Fixed being able to open two worlds at once
- Fixed light updates not happening properly near the edge of the world
- Fixed using F5 while riding entities twisting the arm in first person view
- Fixed Leash ends floating above the player holding them
- Fixed teleporting to unloaded chunks while sleeping not loading the chunks
- Fixed the “Close Window” packet not being sent from the Beacon GUI
- Fixed fishing water particles showing on land
- Fixed rapid teleports causing occasional rubber-banding
- Fixed the Knockback enchantment bypassing the knockback resistance attribute
- Fixed the debug crosshair in F5 mode being too small
- Fixed 3rd person view reverting to 1st person view when the head goes inside a block
- Fixed flying through a portal in Creative turning off fly mode on the other side
- Fixed IPv6 not working
- Fixed a first-person perspective parallax problem: The first person camera was positioned behind the player’s eyes
- Fixed Vines generated with grown trees replacing Wooden Logs
- Fixed rain being too frequent
- Fixed the rain texture being rendered upside down
- Fixed server resource packs not staying persistent
- Fixed server-side resource packs not showing up in the resource pack list
- Fixed the End not loading properly when flying into End Portals
- Fixed Blindness And Night Vision together not creating complete blindness
- Fixed Spectators dropping items on death
- Fixed pressing the crouch key while flying slowing you down
- Fixed the client always being able to use Carrots On Sticks, ignoring the Pigs‘ food state
- Fixed biome color changes being abrupt
Commands
- Added and changed many minor things
/gamemode
now shows which gamemode you switched to- Coordinate arguments can now be tab-completed to tildes if no block is focused
/playsound
now supports tab-completion for server-known sounds- Selectors can now use names for gamemodes:
@p[m=spectator]
and@p[m=sp]
- Attribute modifiers now can and should have slot information:
Slot: "mainhand"
- New behavior for
[r=0]
/scoreboard
- Tags
- Entities can hold multiple tags
- Can be used in selectors:
[tag=tagName]
- Command syntax:
/scoreboard players tag <player> <add|remove|list> <tagName> [dataTag]
- Teams
collisionRule
to change how collision is handled –never
,pushOtherTeams
,always
,pushOwnTeam
seeFriendlyInvisibles
now works on mobs too
- Objectives
- New objectives
xp
for the player’s XP pointsfood
for the food levelair
for remaining air ticks while underwaterarmor
for the Armor barlevel
for the player’s displayed XP level
- New stats
stat.sneakTime
stat.pickup.*
andstat.drop.*
for all itemsstat.sleepInBed
stat.aviateOneCm
- New objectives
- Tags
/gamerule
- Added
spectatorsGenerateChunks
, defaults to true on non-hardcore worlds, can prevent Spectators from generating new terrain - Added
disableElytraMovementCheck
, defaults to false, can prevent server-side anti-cheat measures against Elytra-equipped players - Added
spawnRadius
, defaults to 10, specifies how far from the world spawn players can spawn
- Added
/particle
params
parameter to specify particle parameters (foriconcrack_
, …)player
parameter to specify who gets to see the particle(s)
/playsound
- Now lets you choose the source of the sound from the categories listed in the “Music & Sound” Options
- New syntax:
/playsound <sound> <source> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]
/time
daytime
query now returns the actual time of the day- New
day
query, returns the number of days that have passed in total
/replaceitem
slot.weapon.mainhand
andslot.weapon.offhand
to replace items into both hands
- Fixed some bugs
- Fixed the data tag output by
/entitydata
and/blockdata
containing extra commas - Fixed nametags still showing on invisible players that are members of a scoreboard team
- Fixed
/time query daytime
not resetting after day/night cycle - Fixed
/tellraw @a null
crashing the game/throwing an error - Fixed
/clear
not removing items held with the cursor - Fixed the
/enchant
error message for using invalid IDs still referencing numbers - Fixed the command block previous output line not updating properly after using certain commands
- Fixed being unable to
/clear
written books - Fixed rapid teleportation occasionally causing commands being executed on entity to occur at previous location
- Fixed blocks dropping XP with
doTileDrops
set to false - Fixed Spectator mode keeping shaders after getting
/kill
ed while still having a mob’s shader - Fixed servers not saving data when
/stopping
after/save-off
- Fixed
/clear
ing the Nausea effect showing the Nether Portal tint - Fixed
/defaultgamemode
not changing the tag on the world selection screen - Fixed
/spreadplayers
teleporting players underground and into blocks - Fixed
/spreadplayers
not working on players in Minecarts - Fixed
/scoreboard operation
not properly working with non-player entities - Fixed
scoreboard
selectors not working for entities that were unloaded and then reloaded - Fixed command selectors with decimals creating fake scoreboard players instead of simply failing
- Fixed
/tp
ing with relative x rotation above 90 affecting y rotation - Fixed lit Furnaces still being obtainable using the
/give
command - Fixed
/playsound
not tab-completing sounds known to the server - Fixed
/chat
,/tellraw
, and other commands trimming excess whitespace - Fixed
/gamerule
giving no feedback about affected gamerule and new value - Fixed being unable to play custom sounds from resource packs relative to an entity using
/playsound
- Fixed the
doMobLoot
gamerule not affecting the dropping of Music Discs - Fixed
/worldborder warning distance/time
throwing an error when used without arguments - Fixed
/scoreboard
teamkill.<color>
not registering entities - Fixed the gamemode selector
m
not working with negation - Fixed the
doMobLoot
gamerule preventing player XP from dropping - Fixed being unable to use
/enchant
on entities - Fixed summoning an Iron Golem riding a Zombie making the Zombie blind
- Fixed
/tellraw
, books… not working with@e
selectors and displaying their score - Fixed the
time query daytime
command not resetting after day night cycle
- Fixed the data tag output by
Data Tags
- Added & changed some minor things
team
for summoning mobs straight to teams:{team=teamName}
CustomNameVisible
now makes name tags work like player name tags againArmorItems
andHandItems
to replaceEquipment
ArmorDropChances
,HandDropChances
to replaceDropChances
EntityTag
now works on spawn eggs- Removed
HealF
and madeHealth
a float value BeamTarget
tag for End Crystals so beams can be pointed at specific coordinatesLeftHanded
to make mobs use their left hand instead- Sign texts now must all exist and be proper JSON
- For
AreaEffectClouds
, various additional attributes can be used to change their behaviorDuration
: ticks the cloud will liveDurationOnUse
ticks the clouds will live less when usedParticle
RadiusPerTick
: radius change per tickRadiusOnUse
: radius change per useReapplicationDelay
- Attributes
generic.attackSpeed
to change how fast items rechargegeneric.armor
to change the Armor protection bar up to full protectiongeneric.luck
to change the player’s luck
Passengers
tag to replace theriding
tag/summon Cow ~ ~ ~ {Passengers:[{id:Pig}]}
- Multiple entities can now ride one entity
Glowing
to make entities glowMarker
Armor Stands will only outline their equipment
- End Gateways
ExitPortal
to set coordinates for this End Gateway to teleport to:ExitPortal:{X:0,Y:64,Z:0}
ExactTeleport
to decide whether teleportation can have some offset to allow for a better landing spot
- Loot tables
- For mobs:
/summon Zombie ~ ~ ~ {DeathLootTable:chests/simple_dungeon,DeathLootTableSeed:435345}
- For containers:
/setblock ~ ~ ~ chest 0 replace {LootTable:chests/simple_dungeon,LootTableSeed:435345}
- For mobs:
- Fixed some bugs
- Fixed Records losing their custom name when placed in a Jukebox
- Fixed Noteblocks not saving their
powered
state - Fixed projectiles using shorts to save part of their position data
- Fixed the TNT flashing animation ending after 80 ticks, ignoring actual fuse length
- Fixed summoned entities having wrong
dimension
tag - Fixed holding enchanted
Armour
giving the same effects as wearing it - Fixed changing a Monster Spawner with
SpawnData
using a Spawn Egg not working - Fixed Sign items with tellraw score stored in NBT data not updating when placed
- Fixed the
stat.useItem.minecraft.shears
stat not working - Fixed the
Fuel
tag for Furnace Minecarts overflowing - Fixed suicide from Potions giving players a point in
playerKillCount
- Fixed running increasing both the running and walking statistics
- Fixed crouching increasing both the crouching and walking statistics
- Fixed the
fallTime
tag onFallingSand
entities having the wrong NBT tag type - Fixed items with attributes not working after deselecting and wearing them
World Generation
- The End
- Main island
- The Exit Portal is pre-generated, but without the Dragon Egg and End Portal Blocks
- A set amount of differently-sized Obsidian pillars are arranged in a circular fashion around the Exit Portal
- Some of the pillars have Iron Bars around their End Crystal
- Outer islands
- Small and big Endstone islands arranged around the main island in a donut fashion
- Populated with many Chorus Plants
- Start appearing about 1,000 blocks away from the center
- End City
- Dungeon-type structure: Treehouse-like buildings made mainly of Endstone,Purpur and End Rods
- Floating ships with Dragon Heads on the front
- Loot includes Beetroot Seeds, Diamonds, Gold Ingots and highly enchantedDiamond/Iron gear of all sorts
- Main island
- Overworld
- Strongholds
- Increased the amount to 128, generated in 5 and a half circles around 0,0
- Increased distance to the middle of the world
- Igloos
- Sometimes include a hidden basement
- Generated in Cold Taiga and Ice Plains biomes
- Include a Villager and a Zombie Villager as well as some curing-related loot
- Beetroots now grow in Village fields
- Ocean Monuments have stricter spawning requirements resulting in fewer Ocean Monuments
- Strongholds
- Fixed some bugs
- Fixed large Oak trees not generating in Forest biomes
- Fixed large Mushrooms not generating correctly in Mushroom biomes
- Fixed Stairs in Desert Temples not facing the right way
- Fixed End Portals generated with 12 Eyes of Ender not being activated
- Fixed Leaves replacing the bonus Chest
- Fixed Villages generating without ground in superflat worlds
- Fixed some Doors in Villages being generated backwards
- Fixed Doors generating mis-oriented in Strongholds
- Fixed End Crystals spawning one block too low
Blocks & Items
- Purpur Blocks
- Available in normal, Pillar, Stair and Slab variants
- Path Blocks
- 15/16 blocks high
- Obtainable by using a Shovel on a Grass Block
- Drops Dirt even with Silk Touch
- End Gateway
- Teleports entities to specified coordinates on contact and on Ender Pearl hits
- Appears after killing the Ender Dragon
- Shows yellow Beacon beam when used by entities, Purple beacon beam after being generated
- Only accessible using Ender Pearls due to the Bedrock it generates with
- Emits light level 15
- End Stone Bricks
- End Rods
- Produce white particles and light level 14
- End Portal
- Hitbox changed to that of End Portal Frames
- Collision box changed to its hitbox
- Chorus
- Tree/cactus-like arrangements generated on the outer End islands
- Chorus Plant
- Drop Chorus Fruit when destroyed
- Drop similar to Cacti when supporting block is destroyed, but with a little delay between successive blocks
- Chorus Flower
- Grow into more Chorus Fruit until turning into welted Chorus Flowers
- Can be planted on Chorus Plants and Endstone
- Only drop when mined by players
- Chorus Fruit
- Restores 2 hunger points
- Teleports players around when eating
- Cooldown of 1s after eating
- Can be smelted into Popped Chorus Fruit
- Beetroots
- Beetroot Seeds
- Used to grow Beetroots
- Beetroots
- Restore half a hunger point
- Can be used to breed Pigs
- Beetroot Stew
- Beetroot Seeds
- Mob Heads
- Wearing Mob Heads now decreases detection range for that mob, except for Wither Skeletons and Ender Dragons
- Ender Dragon Head
- Mouth opens and closes when worn on head and walking, and when powered
- Command Blocks
- Now function in 3 modes: Impulse (regular), chain (green), repeat (blue)
- Animated texture: The colored pixels in the middle change color
- Directional placement like Pistons
- Now support tab completion
- GUI
- No longer displays the output line if output is disabled
- “Needs Redstone”/”Always Enabled”: option to keep the command block powered without redstone power
- Conditionality: conditional Command Blocks will only execute if the Command Block behind them executed their last command successfully
- Different textures for conditional Command Blocks
- Impulse mode
- Command is run every time power is turned on
- Chain mode
- Command is run whenever a Command Block pointing into this Command Blockexecutes while this Command Block is powered
- Chain signal even propagates through disabled chain Command Blocks
- Repeat mode
- Command is run every tick while powered
- Easter eggs
- Running
searge
prints “#itzlipofutzli” into the output - Running
/help
prints one of a few “Searge says” sentences into the output
- Running
- Nether Wart, Potatoes, Carrots, Wheat
- Hitbox height now adjusts for growth stage
- Pistons
- Now have solid top and bottom faces; and solid sides when retracted
- Frosted Ice
- Produced by Frost Walker
- Only available in block form
- Decays in stages if there is light
- Doors
- Adjusted texture
- Are now placed facing left/right depending on which half of the block you click on, unless neighboring Doors cause them to place a certain way
- Trapdoors
- No longer require supporting blocks
- Now act like Ladders if placed directly above a Ladder
- Dead Bushes
- Can now drop Sticks when broken
- Potatoes
- Can now be used to breed Pigs
- Dispensers
- Now throw Potions much farther
- Cauldrons
- Now allow Buckets to be filled when full
- Hay Bales
- Now reduce fall damage by 80%
- Redstone Dust
- Hitbox now adjusts to shape of wire
- Tripwire
- Floating and non-floating Tripwire now works together
- Trapped Chests
- Crafting recipe is now shapeless
- Structure Block
- Only placeable using
/setblock
- No use for players
- Only placeable using
- Glass Panes and Iron Bars
- Are now 2×2 pixels when not connected on any side
- Elytra
- Wings allowing players to glide by jumping while falling
- Wings fold in while not gliding, fold out partially when sneaking
- Texture
- Blue by default
- Uses a texture matching the user’s cape if the user has a cape selected and enabled
- Custom texture upload feature coming in the future
- Players fit through one high gaps while gliding
- 432 durability, takes damage once per second, but doesn’t break – instead it becomes unusable with a different texture
- Placed in the chestplate slot
- Found in End City ships
- Repairable on Anvils with Leather
- Hitting walls deals damage – death message: “<Player> experienced kinetic energy”
- Potion Tipped Arrows
- Each differently tipped Arrow is available in the Creative menu, similar to Enchanted Books
- Status effect is applied on hit
- Status effect lasts much shorter than regular Potions
- Are not infinite with the Infinity enchantment
- Emit particles while active
- Spectral Arrows
- Shows mob and player outlines in their team color when hit, even for invisible players
- Crafting Recipe
- Boats
- Can now sink
- Can now hold 2 passengers
- Small enough mobs can mount boats
- Players can right-click full boats to enter the boat, ejecting a mob
- Boats for all types of wood
- Steering is now accomplished using the left/right keys
- Golden Apples
- Normal Golden Apple
- 5 seconds of Regeneration II
- 2 minutes of Absorption
- Notch Golden Apple
- No longer craftable – The Overpowered achievement now requires eating one instead of crafting one
- 2 minutes of Absorption IV
- 20 seconds of Regeneration II
- 5 minutes of Resistance
- 5 minutes of Fire Resistance
- Normal Golden Apple
- Shields
- Used for blocking, Swords can no longer block
- Can be combined with Banners – Crafting recipe
- Holding right click when attacked reduces damage and durability of the Shield
- Can be repaired back to 336 durability on the Anvil using Wooden Planks
- Ender Pearls
- Now have a 1s cooldown
- Can now be used in Creative
- Bow
- The Bow icon in the hotbar now shows an Arrow when being drawn
- Arrows held in the offhand are prioritized over those in the inventory
- Fishing Rods
- Now look cast in the hotbar/inventory when cast
- Can now properly hook entities
- Dragon Breath
- Used to brew Lingering Potions
- Collectable by right-clicking empty bottles on dragon breath particles
- Stacks to 64
- End Crystals
- Can only be placed on Bedrock and Obsidian
- Player placed End Crystals don’t show the bottom Bedrock section
- Beacons
- Applied status effect length depends on pyramid height: 8s by default, 2s extra for each complete layer
- Redstone Comparators
- Now accept side input from Redstone Blocks
- Fixed some bugs
- Fixed there being no Farmland block model for the inventory
- Fixed cast Fishing Rods looking like Sticks in 3rd person view
- Fixed enchanted Fishing Rods not glowing when fishing
- Fixed Glass Blocks and Glass Panes being shaded differently
- Fixed stationary Water showing the flowing animation at the sides of Glass Blocks
- Fixed block breaking using nearby textures from stitched
terrain.png
when using cubes/planes larger than 16px, resulting in broken graphics when breaking extendedPiston arms and with certain resource packs - Fixed a small Hopper texture issue
- Fixed the Bottles on 2 sides of the Brewing Stand model being stretched
- Fixed a few block models: Cake, Glass Panes, Iron Bars, Cauldrons, Brewing Stands,Cobblestone Walls, Tripwire Hooks and Fence Gates
- Fixed bad texture projection on block models in the east and west directions
- Fixed block models for Buttons
- Fixed Fence Gates connected to Cobblestone Walls facing south having different texture mapping
- Fixed a Tripwire Hook block model lighting bug with disabled Smooth Lighting
- Fixed Melon Stems and Pumpkin Stems facing adjacent grown Melons/Pumpkins even if the seed isn’t mature
- Fixed thrown items being mirrored
- Fixed the TNT mesh being rotated wrongly regarding placed vs primed TNT
- Fixed Glass Panes and Iron Bars not lining up on one side
- Fixed Glass Panes not joining up correctly with Ice Blocks
- Fixed the Banner pole texture being misaligned
- Fixed the small cube inside Slime Blocks not being displayed in the inventory and when dropped
- Fixed Pillar Quartz Blocks not having a block state defining axis
- Fixed each cuboid part of models rendering smooth lighting as if it were a full block, causing lighting issues on corner Stairs and custom models
- Fixed Glass Panes and Iron Bars not connecting to transparent full blocks
- Fixed the activated Pressure Plate block model looking like it was cut off instead of pressed down
- Fixed some blocks facing the wrong way when placed in Item Frames
- Fixed sideways placed blocks’ (Quartz, Hay Bales, Wooden Logs) textures not being rotated properly
- Fixed multiple item textures having partially transparent pixels, causing their item models to have holes
- Fixed Fence Gates next to Cobblestone Walls having an incorrect hitbox
- Fixed some Rail duplication exploits
- Fixed creating or loading a singleplayer world showing the main menu for a brief second
- Fixed some block collision box issues, causing mobs to glitch through blocks
- Fixed dropped items bouncing on Stairs, Cauldrons, Carpets and full/locked Hoppers
- Fixed Hoppers splitting items into Chest Minecarts next to each other
- Fixed Flowers‘ hitboxes being too big
- Fixed powered Redstone Lamps being transparent
- Fixed all Wooden Doors looking like Oak Doors on Maps
- Fixed the corner Stair hitbox
- Fixed Banners not stacking when breaking the block they are placed on
- Fixed breaking Doors sometimes moving the other part of the door
- Fixed End Portal Frames acting like solid blocks
- Fixed Daylight Sensors outputting a signal when encased
- Fixed being unable to place Banners or Signs on Snow Layer Level 1
- Fixed items inside Beacons not being saved with the Beacon
- Fixed being able to place Cacti under liquids
- Fixed dispensed Boats getting stuck inside the Dispenser
- Fixed Daylight Sensors outputting a signal when encased, adjusted some timings
- Fixed Lava flowing towards unreachable drops in the overworld
- Fixed retracting Pistons sometimes becoming transparent
- Fixed Cauldrons getting filled with Water while snowing in biomes where it only snows above a certain height
- Fixed Ice not updating when melting
- Fixed Acacia and Dark Oak Stairs not being flammable
- Fixed being able to activate incomplete End Portals
- Fixed Buttons not having an assigned tool
- Fixed Redstone Wire sprint particles being greyscale
- Fixed some weird pixels being displayed in the top-left corner of hand-held maps
- Fixed 4 blocks wide Paintings needing 5 blocks space and support
- Fixed Silk Touch and Fortune not working on the last use of an item
- Fixed Buckets placing liquids above Snow Layers instead of in them
- Fixed Shears not losing durability when mining blocks
- Fixed copying Written Books creating 0-stacks/duplicating the original
Mobs
- All/most mobs
- Adjusted hitboxes and eye heights of some mobs/entities
- Now try to avoid Cacti
- Improved pathfinding
- Mobs smaller than 0.512 cubic blocks no longer trample Farmland
- Many mobs now fight back when hit by other mobs
- Most now move much smoother
- Friendly mobs now run away much faster when hit
- Ridable mobs/entities have better riding mechanics
- Shulkers
- Generate with End Cities
- Short for “Shell Lurker”
- Doesn’t despawn, but remains passive on Peaceful
- Disguises as a block on the ground or on walls
- When attacking, it opens up and shoots projectiles which only move along the x/y/z axis
- Projectiles give Levitation potion effect on hit, which makes entities float upwards
- Teleports away when hurt
- Can be walked on like blocks
- Skeletons
- Usually have their arms hanging by the side
- Animated Bow – they pull it out when becoming hostile and draw it back to shootArrows
- Now move randomly when shooting
- Now move away from melee attacks
- Rabbits
- Inspired by MC:PE Rabbits
- Carrots are no longer eaten completely, only one growth state is reduced now
- Smaller, easily frightened by mobs and players and lower health (1.5 hearts)
- Biome-dependant spawning and skin distribution, even when breeding
- Villager Zombies and Villagers
- Keep their profession when converting
- Matching skins for Villager Zombies
- Zombies, Zombie Pigmen and Skeletons
- Will now sometimes spawn left handed
- Now lift their arms when aggro
- Endermen
- Now drop the block they were holding when killed
- Now have a hitting animation
- Skeletal Riders
- Skeleton Horses rarely spawn during thunder storms
- When approached, lightning will strike and 4 Skeleton Horses ridden by well gearedSkeletons will spawn
- Villagers
- Now sell Ender Pearls instead of Eyes of Ender
- Iron golems
- Now have 100% knockback resistance
- Armor Stands
- Now wobble when hit, like Minecarts
- Horses
- Now rotate with the player
- Snow Golems
- Can now be sheared to remove their Pumpkin
Fixed some bugs
- Fixed Signs, Sugar Canes, Vines, two block high plants and Cobwebs being regarded as solid by the mob AI
- Fixed Zombies spawning reinforcements with the
doMobSpawning
gamerule set to false - Fixed Zombie Pigmen getting angry when hit in Creative
- Fixed Villagers accepting fewer items for the same amount of Emeralds in certain trades
- Fixed explosions not repelling non-flying players in Creative
- Fixed the player getting trapped in flowing Water under certain circumstances
- Fixed small mobs being unable to pathfind when standing in Fences
- Fixes Hopper Minecarts and Chest Minecarts not having different GUI names
- Fixed Minecarts not properly showing
CustomName
withCustomNameVisible
enabled - Fixed Endermen not getting aggressive when looked at from 5 blocks below or above
- Fixed Boats appearing to be sunken in Water
- Fixed Fishing Rods destroying *Minecarts and Boats in Creative
- Fixed mobs unsuccessfully attempting to jump 1.5 blocks high
- Fixed some entities stopping rendering before going out of view
- Fixed baby Horses looking like adult Horses
- Fixed mobs spawned from lightning strikes always facing south
- Fixed Zombie Pigmen not attacking in groups when fighting other mobs
- Fixed entities teleporting through Portals disappearing instead of teleporting
- Fixed Zombies following players in Creative
- Fixed
NoAI
Ender Dragons vibrating rapidly - Fixed arms being misplaced on Skeletons holding Bows
- Fixed Skeletons and Creepers fleeing endlessly
- Fixed Horses trying to finish pathfinding when interrupted by players mounting them
- Fixed entities duplicating on servers when no players are logged in due to Fire at the edge of spawn chunks
- Fixed Endermen‘s behaving erratically and teleporting weirdly
- Fixed Endermen only making the ‘stare’ noise as long as the player is close
- Fixed Wither Skeletons holding items incorrectly
- Fixed mobs transported from the Nether to the Overworld not being detected by commands
- Fixed Zombies freezing for a short time after being hit
- Fixed the baby Zombie hitbox being too high
- Fixed
/summon
ed Slimes ignoring theRotation
tag - Fixed players and mobs falling through extending/retracting Pistons
- Fixed Minecarts accepting items from Hoppers 2 blocks above
- Fixed mobs de-aggroing after getting punched
- Fixed loaded entities disappearing upon death
- Fixed dismounting entities being inconsistent, not working in some directions and being offset in some quadrants
- Fixed being unable to interact with some entities in the spawn chunks after respawning
- Fixed cured Zombie Villagers not keeping their profession
- Fixed Skeletons not shooting the player when they both are in a 2x1x2 area
- Fixed the Zombie hit animation only playing if they hold an item
- Fixed Pistons not moving/bouncing entities correctly
- Fixed unloaded Hopper Minecarts getting unlocked
- Fixed Arrows dispensed into Stairs being reachable from very far away
- Fixed pushed
WitherSkulls
becoming invisible - Fixed Creeper hitbox and eye level being wrong
- Fixed stacked TNT Minecarts not exploding properly
- Fixed Boats breaking on Lily Pads
- Fixed the Alex player model displaying items incorrectly
- Fixed baby Villagers‘ nametags displaying inside their heads
- Fixed entities and particles turning black at eye level Y>=256
- Fixed mobs visually sinking through blocks
- Fixed Boat location desync
- Fixed Boats inflicting fall damage when running aground
- Fixed the
HurtTime
tag not updating mobs get attacked by Wolves - Fixed Silverfish with Weakness and attack damage set to 0 still dealing damage
- Fixed Villagers selling 0 crashing clients
- Fixed mobs summoned with
ActiveEffects
not getting the potion effects until they are splashed with a thrown Potion of that effect - Fixed being unable to enter Minecarts riding Chest Minecarts
- Fixed Boats appearing to be sunken in Water
- Fixed Snow Golems placing Snow Layers regardless of the
mobGriefing
gamerule - Fixed the default Wolf collar color from orange to red
- Fixed Withers attacking while still invincible
- Fixed Endermen losing the ability to dodge melee attacks after being hit
- Fixed untamed Horses continuing to consume food after reaching 100% tameability (0 temper)
- Fixed being unable to see Horse health in Creative
- Fixed Mooshrooms taking damage when jumping in enclosed space
- Fixed Iron Golems ignoring baby Zombies
- Fixed leaving the world when riding stacked entities unstacking or deleting the stack
- Fixed mobs temporarily glitching out of fenced areas or into blocks
- Fixed burning mobs not jumping into Water
- Fixed Arrows first bouncing back then appearing at the correct location
- Fixed mobs moving extremely slowly in Water
- Fixed the Wolf model not being centered in its hitbox visually
- Fixed Guardians spawning in random places
- Fixed the default NBT data for
SmallFireballs
being incomplete - Fixed mobs inside Monster Spawners stuttering if no player is inside the spawn range or the Mob Spawner is outside the worldborder
- Fixed TNT dispensed into blocks above the Dispenser visually appearing above that block
- Fixed distant mobs not despawning when changing to Peaceful difficulty
- Fixed Horses suffocating when jumping against the roof
- Fixed Rabbit legs twitching
- Fixed mobs spawning inside Leaves
- Fixed baby Dogs‘ heads not being centered
- Fixed players floating above saddled Donkeys and Mules
- Fixed lightning strikes destroying Item Frames, Paintings and Armor Stands
- Fixed Endermen being able to pick up blocks behind walls
- Fixed Rabbits following the player even once they are in breeding mode
- Fixed Potion effects not expiring while spectating mobs
- Fixed being unable to mine Rails under Minecarts
- Fixed Blaze fireballs damaging other Blazes
- Fixed tamed Wolves attacking when wild Wolves are hurt
- Fixed undead mobs staying in shadows even while wearing stuff on their heads
- Fixed Ocelots and Rabbits running from players in Creative
- Fixed Slimes always moving south first
- Fixed Slimes being slightly offset from their actual position
- Fixed Zombies, Zombie Pigmen, Slimes, Magma Cubes, Wither Skeletons, Spiders,Cave Spiders, Silverfishes and Endermites not fighting back against other mobs
- Fixed mobs never leaving Cauldrons
- Fixed Villagers killed by Zombies turning into baby Zombie Villagers or Chicken Jockeys
- Fixed Skeletons‘ and Wither Skeletons‘ legs experiencing z-fighting
- Fixed opening your inventory while on a Horse not granting you the achievement for opening your inventory
- Fixed Armor Stands getting Potion effects from thrown Potions
- Fixed Pistons not always pushing mobs over the edge of blocks
- Fixed mobs making no attempt at escaping Cacti once they touch them
- Fixed ArmorStands‘
DisabledSlots
flags being implemented incorrectly - Fixed Bats flying away from players in Creative
- Fixed Wolves joining an attack staying aggressive on players even after changing gamemode
- Fixed Silverfish going into blocks when the
mobGriefing
gamerule is set to false - Fixed Zombie and Skeleton Horses not counting as undead
- Fixed the hitboxes for Villagers and Skeletons
- Fixed mob AI not jumping one block high when going from Slab to Slab
- Fixed Armor Stands dropping multiple times
- Fixed placing a Painting behind a Button making the Button unclickable
- Fixed
FallingSand
displaying different alternate block models as it falls - Fixed a crash when opening a chested Horse‘s inventory
- Fixed Painting and Item Frame Monster Spawners crashing the game
- Fixed mobs following players/remaining hostile in Creative and Spectator mode
- Fixed Endermen teleporting after death
- Fixed XP Orbs being too low on the ground, causing them to be flickering or invisible when looking straight down
- Fixed name tags, XP orbs and Splash Potions being angled in F5 mode
- Fixed Wither Skulls, Fire Charges and Ghast projectiles getting stuck when leaving loaded chunks
- Fixed the boss health bar being displayed temporarily in any world loaded after unloading a world with a boss bar
- Fixed the boss health bar only being visible when looking at the boss
- Fixed the boss health bar showing from Monster Spawners
- Fixed Banners not rendering if there’s too many
- Fixed Banners in chests becoming invisible after 6 to 7 chests
- Fixed player-placed falling blocks behaving differently than spawned falling blocks
- Fixed Slime Blocks moved by Pistons not moving entities
- Fixed retracting blocks not moving entities correctly
- Fixed Snowballs and Eggs not producing particles when hitting entities
- Fixed Item Frames and Paintings spawning items in the wall, causing them to fly away
- Fixed the bottom of falling sand turning black when remaining space is < 1 block
- Fixed Eggs and Snowballs fired from Dispensers not knocking back mobs